To even moderately experienced developers, a UI is a tool we use to interact with an application. Yes, they do, and it has nothing to do with purposeless decoration or pretending to be a leet haxor as others implied. This also would force Rust and D to consider the possibility of having a minimal built-in UI library, which I hate that these new languages do not go that route, it is why Electron is the lingua franca of UI these days. I feel like adoption rate for those languages (specifically D and Rust) would probably rise, especially if you bundle it all-in-one for beginners as some of these editors do (definitely Processing does!). I wish Go, Rust, and even D had editors in a similar spirit to the ones I've mentioned. I would never use it to build a startup or some production tier work, but for prototyping its great and has significantly less distractions, you're in there to edit code and get out. What I like most is that because they typically start you off with a simple file and a "run" button, there is no "how do I get this going" you just paste in your "Hello World" code sample, and you're off to see it live in seconds. Call me crazy, but I'm a huge fan of these type of editors (I guess IDLE can be included there too), especially Processing, Racket's Editor (DrRacket iirc) and I'm sure I've missed others (LINQPad also comes to mind!) they allow you to start out with zero knowledge, and in some cases some of these editors have some visual cues for beginners.
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